First, PCs need to leave from time to time so let's assume a scenario in which they are not present. Investments aside it's a good, interesting table that I can't wait to roll on during a session! Additionally, average bonus to the business check is +1,35 (pretty even losses and gains), which you can pump to +2,65 if you had security, maintenance and service. Overall, if you had no investments you'd lose only 12,915 gp on average, and many of the losses can not be mitigated by anything. But given that players working at the inn are basically a free security anyway, it might be left as is or multiplied by 2. If you want to make those investments be on the very edge of economical viability, then damages prevented by maintenance should be 4 times higher, 2 times higher with insurance, and 6 times higher with security. Trap that might be useful that one or two times, but ultimately is just a waste of money. This makes everything but Extra service a trap. And that's the most expensive event that could happen, out of exactly 7 that can be negated by insurance. And has a chance of 1/100, making it a risk of losing 1.1 gp/week. You can spend 33450 gp on the tavern, and yet a fire breaking out after closing does average of 110 gp (maximum of 200). And extra service is worth it only because of the +10 bonus to checks, which is worth more than 10 gp on every tavern level except wretched.ĭamages and other losses of. Maintenance? Costs 10gp, prevents on average 2,505 gp worth of damage. Insurance costs 10gp and prevents 4,54 gp of loss. Extra security costs 20gp and prevents on average 3,195 gp of loss. But after putting the events in the spreadsheet and calculating how bad or how good the results are on average I made an a few discoveries.Ĭosts of preventative investments are never worth it - except extra service, which is always worth it. The table is absolutely awesome narratively, and I had a lot of fun reading through it. Consider the following a feedback on economics presented (warning, PLAYERS SHOULD NOT read what I'm about to say). I've run the numbers on Upgrades, Tavern Events Table and Business Results table (I've had too much time this weekend). Guild Adept products are identified with the golden ampersand and logo. This product is a DMs Guild Adepts adventure supplement! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. NOTE: Includes full-color and printer-friendly versions.ĭurnan's Guide to Tavernkeeping is brought to you by the Guild Adepts: Alan Patrick, Ashley Warren, Cindy Moore, Greg Marks, Lysa Chen, M.T. Printable bottle labels for your own brands of fantasy ale, wine, and spirits.Six new tavern-themed monsters, ranging from the Brass Bartender to the ghostly Buzzkill.Two new backgrounds: Tavern Worker and Tavern Regular.Two new subclasses: the College of Revelry for bards and the Brewing Domain for clerics. Hilarious dice games, music playlists, and delicious recipes for you to cook for your friends, bringing the ambience of a fantasy tavern to your gaming table.A unique instant tavern brawl generator!.Dozens of expansive randomized tables for constructing taverns on-the-fly, including quest hooks, tavern features, NPCs, and random tavern events.A full-color map of Trollskull Manor, the player-managed tavern earned during Waterdeep: Dragon Heist.Expanded rules for managing your own tavern, including tavern upgrades, random events, and a large selection of unlockable downtime activities. The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the world of DUNGEONS & DRAGONS!
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