![]() ![]() RELATED: Subnautica: All Vehicles Explained In order to make your quest a bit easier, we’ve compiled a list of locations where you can find the things you need. These are spread out throughout the environment and can be challenging to find. In order to build these mammoth submarines, though, players will need to gather blueprints and other materials. The Cyclops can serve as an underwater base, making extended exploration much simpler. Once it’s fully upgraded, it can take players to 1,700 meters below the surface. In its simplest form, the Cyclops can dive to depths of 500 meters. It’s a beast of a machine and can give players a huge upgrade in capabilities. This massive sub is over 175-feet-long and nearly 40-feet-wide. AutoCraft - Allows you to automatically make the missing ingredients. But materials and energy are also required for this.The Cyclops in Subnautica is one of the most valuable buildables in the game.InRange - Works at a distance of 100 meters from the base or Cyclops.Inside - Takes ingredients from the neighboring storages only inside the base or inside the Cyclops.Mods currently being tested Subnautica Modsīuild the new "Vehicle Storage Access" and get access to the docked vehicle's inventory. Right Hand = Scale Down X size per second. Living things that increase above 10x normal will be killed. Hold Right Hand = Charge Cannon and fire when fully charged.ĭamage - X Explosion damage in X meter radius.īreakable chunks in range will be broken.ĭrillable Resources withing range will be broken.ĭisplay = Living target name and current scale.ĭeconstruct (Default Q Key) = Reset Scale to 1.0 Modes: You can use AltTool (default: F Key) to change the mode of the pistol. This pistol will now accept all batteries and power cells that will fit in either the battery charger or power-cell charger. Once unlocked you can build it in the regular Fabricator under the Personal/Tools tab. This mod now has custom Fragments to scan to unlock the recipe that can be found in the Degassi Bases and in the Lost River. Swim Charge Fins (and Ultra Glide Swim Charge Fins from More Modified Items if you have it installed) will now also charge your inventory tools if you have no held tool or if it is fully charged already. Slot Extender 2.5.1 allows you to use 12 upgrade modules simultaneously in the Seamoth and the Prawn Suit. This module allows to scan objects within Vehicles. This mod allows to rotate the moonpool when this is the first base element or at least 30 m from the other base elements. If you have a lot of new options you will not be able to see/use them without this mod!Īdds the Reggie Bar (+100 food) and Water Jug (+100 water) to the fabricator.Ī new base item in game that when placed will show all the items that are kept within lockers in your base or cyclops. ![]() This mod adds compressed variants of all the basic resources to save storage space.Īdds up to 12 quick-slots with hotkeys! Built for QModsĪllows you to pickup carry-alls and waterproof lockers which are not empty, and even open them from your inventory by clicking the middle mouse button. ![]() Mod adds a map to the PDA on "Beacon Manager" tab. If you upgrade your Seamoth with this item: simply switch on with quickslots button and press and hold left mouse button for fire. It's a full meal in a little bottle, specially designed to sustain your needs!Ĭomes in standard and ultra-concentrated formulas, depending on the software version your fabricator has. Tired of carrying around both food AND water? Bored with normal fabricator fare? Tired of salty fish on long trips? Kelplent may be for you! Half the existing ones are added per event.Īdds detailed power production and consumption information for the habitatĪdding Craftability to otherwise un-craftable itemsĪnd now, welcome the first explosive torpedo in Subnautica! If you have at least two of a kind, you get more of them.
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